Ashton Kemerling

AK

Disdain

One of my hobbies is fencing. Not modern Olympic fencing, but 14th century longsword fencing in the Italian school. In every class the instructor reminds us that we should act “like haughty Italian nobles, tall and relaxed” in the way that we stand, move, and handle the weapon.

The word “Sprezzatura” crops up a lot in these discussions. The simplest translation is literally “disdain”, but a more careful translation would be “studied carelessness”. To act with Sprezzatura means to make learned actions look easy and natural.

It turns out there is a really good reason for a fencer to act this way. A relaxed and calm fencer can move more rapidly and adjust their actions depending on whether they are winning or losing the bind. Their actions happen without any tell, catching their opponent by surprise and allowing them to act within their opponents tempo. In sword fighting the ultimate goal is to strike your opponent without being hit. Thus the shortest and simplest actions are favored, as large embellished actions only increase personal risk.

There is a similar grace in programming. While programming is not usually a competitive or dangerous hobby, there are practical benefits to acting quickly and gracefully. The most effective engineer completes their task with the minimal amount of time and added complexity. Showing off in the code only increases the risk of regressions and makes the code harder to modify later. The ultimate goal is a maintainable application that meets requirements in the minimal amount of time, and an accomplished engineer will take the shortest route to that goal.

Sword fighting is not about strength. It is never effective to swing a sword with all of your strength. Even if this wasn’t unsafe and an obvious tell, it isn’t a good way to cut with an edged weapon. Swords depend on a cutting edge to do damage, and thus a smooth arc that draws the weapon through the target will always cut more effectively than a ham-fisted baseball swing.

Similarly, the accomplished engineer knows that completing a task is not about the number of hours spent, but the quality. The mind is a tool that can be both sharpened and dulled with both work and rest, and programming is a task of the mind. Thus the quality engineer avoids excessive hours, as they are unhealthy and ineffective. Instead the engineer makes their limited productive hours as effective as possible without excessive strain.

It may not be the connection you expected, but humans haven’t changed in a very long time. Even if our circumstances have changed, there is always something to be learned from even the most esoteric sources.

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